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fragMOTION / Announcements / Re: fragMOTION 0.8.7 Released
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on: October 09, 2006, 10:55:48 AM
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well isnt good to be involved in a project before millions and millions of people are on a forum? i think its nice. anytime i have a problem i get an answer fast. great work everyone. now if i could just get some people to help me with my game. (it's gonna take me years!) |
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fragMOTION / General Discussion / What's new in 0.8.7 ?
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on: October 09, 2006, 10:50:56 AM
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Is there a list anywhere of feature/bug improvements specified for this version? 0.8.7
Why yes there is !
CHANGE LOG:
version 0.8.7 -made attachments compatible with Torque models -fixed bug in the CreateFace tool where new faces weren't added to a group or smoothing group -added right click selection and column selection in the keyframe editor -added the ability to run a simple script on each selected key in the keyframe editor -removed uv grouping options from the toolbar in the UV Mapper and made the uv grouping dialog modeless -fixed more bugs in the DirectX .x importer/exporter -fixed bug in the DarkBasic .dbo importer where textures on sub meshes were not loaded -fixed a serious bug where an error in ui.xml would make the user interface unusable -fixed bugs in most of the importer/exporters that could have caused them not to load -fixed several bugs dealing with updating normals after changing the mesh -added ability to export individual mesh poses |
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fragMOTION / FAQ / Adding a weapon?
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on: September 04, 2006, 05:42:31 PM
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I noticed on the main page you have a picture saying support for add in objects and such. i just got the program today so im still figuring stuf fout. and the help file isnt much of a help :/ so would i just have to draw a new object somewhere on the screen and move it later?
and also can someone give me a better guide for texture mapping. im using blacksmith 3d to make my texture map but i cant figure out how to implement it in Frag. any help would be appreciated. love the program so far. way better then the other 30 i downloaded. |
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