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fragMOTION 1.3.4 Released
3531 Posts in 872 Topics by 937 Members
Latest Member: yunyezi1
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 1   fragMOTION / Bug Reports / Fragmotion doesnt launch?  on: May 31, 2017, 05:08:06 AM 
Started by II_PYRO_II | Last post by II_PYRO_II
Hi there guys. I've been having this issue where I cant seem to launch the program. Whenever I do so, I can see in the task manager that the windows crash reporter shows up in my proceses. Ive honestly tried absolutly everything to get it working. My OS is Windows 8.1. Before it was working more than fine but randomly it just decided to stop working. Ive installed and uninstalled things that may be interferring with it and things that it may need. Ive checked depends.exe (which is a DLL dependancy checker for exe files) and I'm getting errors there but Ive tried fixing those errors to little to no prevail. Am I missing some sort of NET framework or C++ dependancies that the program needs to launch and work properly? I would very much appriciate it if anyone could help. I can provide more information if nessasry. Thanks

 2   fragMOTION / Bug Reports / Re: FBX import/export and mdl7 problems  on: May 27, 2017, 05:37:16 AM 
Started by GameLudak | Last post by GameLudak
Hi Dave,

Did you check why mdl7 importer not work good? Just to remind you what is the bugs:
1. Deformed mesh
2. When model have lot of animations importer not load all
3. When we import model, we can see some names of animations which we delated a long time ago (which are not in 3dgs keyframe list).
4. When model have lot of animations exporter not export all to mdl7

Thanks!

 3   Cut-Sew / General Discussion / Re: Can you tell me if Cut-Sew will work with my Ioline Studio 30 plotter-cutter?  on: April 08, 2017, 09:23:25 AM 
Started by gpete | Last post by fragmo
Right now there's not much editing ability.  It's intended to load SVG or PES files and convert to a format used by the Slice cutting machine.  I've been working on editing tools and text support so that it can be a more functional SVG editor also.

thanks,
dave

 4   Cut-Sew / General Discussion / Can you tell me if Cut-Sew will work with my Ioline Studio 30 plotter-cutter?  on: April 05, 2017, 12:55:53 PM 
Started by gpete | Last post by gpete
 Smiley  Hi, years ago I had my sign making business- I have my older IOLINE Studio 30  plotter-vinyl cutter which I used with Flexi-Sign software.
Is Cut-Sew intended to work with vector cut   .plt   files? 

Or is it meant to work with bitmaps?
I guess I wonder what is the basic file expected to be used.
It seems not to have and vector edit functions.

Thanks!

Gpete
(also owner of FRAGMOSOFT)

 5   fragMOTION / General Discussion / I miss the function Export with "Key Frame Time" from Fragmotion 1.3.1.  on: February 12, 2017, 02:13:52 AM 
Started by Johannes | Last post by Johannes
I miss the function Export with "Key Frame Time" from Fragmotion 1.3.1.
Unfortunately this does not start after an update of Windows 7.
However, higher versions do not include this option.

Does anyone have a solution for this?



thx Johannes

 6   fragMOTION / Scripting / Re: C++ Includes  on: February 11, 2017, 06:13:52 AM 
Started by BubbaRichard | Last post by jamoram
Did you manage to get the missing include files? If so, would you mind to tell me where may I get from? Thanks.

 7   fragMOTION / General Discussion / Re: converting animated models from 3D Game Studio  on: February 04, 2017, 11:06:51 AM 
Started by wordone | Last post by wordone
Many thanks, RemiD. I'll give it a try.

 8   fragMOTION / General Discussion / Re: converting animated models from 3D Game Studio  on: February 03, 2017, 03:50:03 AM 
Started by wordone | Last post by RemiD
There is a b3d importer for Unity, see : https://forum.unity3d.com/threads/blitz3d-b3d-format-import-beta.116473/

Not sure if this importer is functional (without errors) but from my tests the b3d exporter of Fragmotion is clean, so maybe you could use that...

Good luck !

 9   fragMOTION / Feature Requests / Re: "exclude vertices normals" per surface  on: February 03, 2017, 03:46:58 AM 
Started by RemiD | Last post by RemiD
After some tests, applying a smoothinggroup180 on a surface somehow does not weld some surfaces (where all vertices are shared between triangles and there is no duplicated vertices, whatever the angle between 2 triangles which share a vertex), so a functionality to "exclude vertices normals" per surface would be very useful (when you have some time)

Thanks,

 10   fragMOTION / General Discussion / converting animated models from 3D Game Studio  on: February 01, 2017, 07:33:33 PM 
Started by wordone | Last post by wordone
I need to bring a few animated models ("mdl's") from 3D Game Studio into a Unity project. When I import the mdl models into Fragmotion, the animations remain with the models and run just fine as Fragmotion "ugh" files.  But when I then export them from Fragmotion as FBXs or OBJs to use in Unity, the animations disappear. Can you help me preserve the animations so I can use those animated mdl models in Unity? Thanks very much. Is it possible to purchase Fragmotion other than through Paypal?

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