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fragMOTION 1.3.4 Released
3536 Posts in 874 Topics by 940 Members
Latest Member: Connor
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 1   fragMOTION / General Discussion / Re: Error with verts  on: October 15, 2017, 07:12:42 PM 
Started by Connor | Last post by Connor
Are the verts always attached in symmetrical locations or seemingly random?  In the pic you include, a vert from one ankle is attached to the corresponding vert on the other ankle.

Thanks for answering Fragmo, yeah, it looks like the verts are always attached in symmetrical locations, Legs & Hands in this case.
Here are some examples comparissons between Milkshape and Fragmotion (same exported models)
The models exported into Milkshape & Blender looks fine, but in Fragmo appear these weird verts glitch.







The las picture has verts attached on hands and elbow.
I can send to you the original files to check by yourself if you want.
Hope you can help me with this, thanks in advanced.  Smiley

 2   fragMOTION / General Discussion / Re: Error with verts  on: October 14, 2017, 09:52:11 PM 
Started by Connor | Last post by fragmo
Are the verts always attached in symmetrical locations or seemingly random?  In the pic you include, a vert from one ankle is attached to the corresponding vert on the other ankle.

 3   fragMOTION / General Discussion / Error with verts  on: October 13, 2017, 06:03:55 PM 
Started by Connor | Last post by Connor
Hi guys. im new here, hope you can give me a hand with this, i tried several things to fix it, but i have no luck.
I exported a 3d model from Blender to Fragmo in .smd format, this model contains a few animations, they all work fine,
but im having this issue with verts:



There is a vert that is attached on the character leg that i cannot remove, can you guys tell me how can i fix this please.
The model looks fine on Blender, this happen only when i import it into Fragmo.

I have the same issue when i export different 3d models into Fragmo, they all have verts attached to different places.

Sorry for any misspelled, English is not my native language.
thanks in advanced.

 4   fragMOTION / General Discussion / Re: troubles with resizing md5mesh  on: October 02, 2017, 06:42:12 PM 
Started by sixcentgeorge | Last post by fragmo
It looks like a bug.  I think I can fix this, however, if you apply scaling to the animation the scale will be lost.

 5   fragMOTION / General Discussion / troubles with resizing md5mesh  on: September 27, 2017, 12:53:02 PM 
Started by sixcentgeorge | Last post by sixcentgeorge
nice to be back and see the support of doom3 in fragmotion  Grin
i am trying to create a new mod for doom3 , i use some maps of doom3 & roe and my plan is to add some monsters from prey and quake4 .
by now i try to resize the big models like the centurion of prey and the giant network gardian of quake4
when i do the operation , the screen shows a good result like that :





i save the file in md5mesh

when i reload it , the model looks fatso





where do i make the mistake ? or is this a bug ?

 6   fragMOTION / Bug Reports / Fragmotion doesnt launch?  on: May 31, 2017, 05:08:06 AM 
Started by II_PYRO_II | Last post by II_PYRO_II
Hi there guys. I've been having this issue where I cant seem to launch the program. Whenever I do so, I can see in the task manager that the windows crash reporter shows up in my proceses. Ive honestly tried absolutly everything to get it working. My OS is Windows 8.1. Before it was working more than fine but randomly it just decided to stop working. Ive installed and uninstalled things that may be interferring with it and things that it may need. Ive checked depends.exe (which is a DLL dependancy checker for exe files) and I'm getting errors there but Ive tried fixing those errors to little to no prevail. Am I missing some sort of NET framework or C++ dependancies that the program needs to launch and work properly? I would very much appriciate it if anyone could help. I can provide more information if nessasry. Thanks

 7   fragMOTION / Bug Reports / Re: FBX import/export and mdl7 problems  on: May 27, 2017, 05:37:16 AM 
Started by GameLudak | Last post by GameLudak
Hi Dave,

Did you check why mdl7 importer not work good? Just to remind you what is the bugs:
1. Deformed mesh
2. When model have lot of animations importer not load all
3. When we import model, we can see some names of animations which we delated a long time ago (which are not in 3dgs keyframe list).
4. When model have lot of animations exporter not export all to mdl7

Thanks!

 8   Cut-Sew / General Discussion / Re: Can you tell me if Cut-Sew will work with my Ioline Studio 30 plotter-cutter?  on: April 08, 2017, 09:23:25 AM 
Started by gpete | Last post by fragmo
Right now there's not much editing ability.  It's intended to load SVG or PES files and convert to a format used by the Slice cutting machine.  I've been working on editing tools and text support so that it can be a more functional SVG editor also.

thanks,
dave

 9   Cut-Sew / General Discussion / Can you tell me if Cut-Sew will work with my Ioline Studio 30 plotter-cutter?  on: April 05, 2017, 12:55:53 PM 
Started by gpete | Last post by gpete
 Smiley  Hi, years ago I had my sign making business- I have my older IOLINE Studio 30  plotter-vinyl cutter which I used with Flexi-Sign software.
Is Cut-Sew intended to work with vector cut   .plt   files? 

Or is it meant to work with bitmaps?
I guess I wonder what is the basic file expected to be used.
It seems not to have and vector edit functions.

Thanks!

Gpete
(also owner of FRAGMOSOFT)

 10   fragMOTION / General Discussion / I miss the function Export with "Key Frame Time" from Fragmotion 1.3.1.  on: February 12, 2017, 02:13:52 AM 
Started by Johannes | Last post by Johannes
I miss the function Export with "Key Frame Time" from Fragmotion 1.3.1.
Unfortunately this does not start after an update of Windows 7.
However, higher versions do not include this option.

Does anyone have a solution for this?



thx Johannes

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