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fragMOTION 1.3.4 Released
3536 Posts in 874 Topics by 940 Members
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Author Topic: troubles with resizing md5mesh  (Read 99 times)
sixcentgeorge
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troubles with resizing md5mesh
« on: September 27, 2017, 12:53:02 PM »

nice to be back and see the support of doom3 in fragmotion  Grin
i am trying to create a new mod for doom3 , i use some maps of doom3 & roe and my plan is to add some monsters from prey and quake4 .
by now i try to resize the big models like the centurion of prey and the giant network gardian of quake4
when i do the operation , the screen shows a good result like that :





i save the file in md5mesh

when i reload it , the model looks fatso





where do i make the mistake ? or is this a bug ?
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fragmo
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Re: troubles with resizing md5mesh
« Reply #1 on: October 02, 2017, 06:42:12 PM »

It looks like a bug.  I think I can fix this, however, if you apply scaling to the animation the scale will be lost.
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