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fragMOTION 1.2.2 Released!
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Author Topic: Creating starting animation keyframe in 0.8.7  (Read 1534 times)
JohnD
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Creating starting animation keyframe in 0.8.7
« on: March 03, 2007, 11:29:49 AM »

I'm unable to create a starting animation keyframe. 
I'm also unable to copy an animation frame column from one frame to another.
I'm following the "create a simple animation" tutorial in the help file step by step - no joy.
Am I missing something simple here?

Thanks in advance,
   JohnD
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fragmo
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Re: Creating starting animation keyframe in 0.8.7
« Reply #1 on: March 03, 2007, 12:56:27 PM »

That tutorial was written for v0.7.0,  the keyframe editor has changed a lot since then.  I'm in the process of updating documentation.   I'll post the updated tutorials here (http://www.fragmosoft.com/fragMOTION/Help/fragMOTION.html) so go by this instead of the fragmotion.chm file.

Sorry about the confusion

dave
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fragmo
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Re: Creating starting animation keyframe in 0.8.7
« Reply #2 on: March 03, 2007, 03:42:41 PM »

I just updated that tutorial online.  click here

dave
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JohnD
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Re: Creating starting animation keyframe in 0.8.7
« Reply #3 on: March 04, 2007, 07:39:35 AM »

Thanks Dave!
That cleared things up for me nicely.  One minor, minor suggestion:
Step 10 states:
"Click the 'Create frame' button  and left click any row in the first and last frame to create keys on all the bones for those frames. Note that left clicking in the header will always set the current frame of animation, right clicking will always select keys and right clicking in the header will select entire frames."

I was trying to click on the first row - you can't.  You must click on the second row when setting the start / end frame.  You might want to add that in.

Thanks for a fantastic tool at a great price.

JohnD
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fragmo
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Re: Creating starting animation keyframe in 0.8.7
« Reply #4 on: March 04, 2007, 12:47:32 PM »

Ah yes,  I updated the tutorial while running version 0.9.0.  I think that's the only discrepancy.

dave
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