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fragMOTION 1.2.2 Released!
2787 Posts in 689 Topics by 788 Members
Latest Member: cliffordbryant4145
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Author Topic: live animation  (Read 2241 times)
tommie
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live animation
« on: May 10, 2007, 09:14:49 AM »

a good feature would be like

if you klick a button , that he records what your doing whit the model , it would be verry handy  Cheesy

and also that you can play for example : from frame 20 to frame 30 and then automaticly resets to frame to 20 and flays further

and if you export your texture to dds , he exportes the exact size , becouse now he adds a big border to it  Sad

i hope it are some good ideas

ps srr for my english Undecided ( from belgium Smiley )
« Last Edit: May 10, 2007, 09:17:58 AM by tommie » Logged
Slenkar
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Re: live animation
« Reply #1 on: May 10, 2007, 03:30:37 PM »

the record idea could be useful, for fighting moves especially,
you could input how many frames you want to use and how many keyframes,
then as soon as you start moving a limb it could start recording
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fragmo
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Re: live animation
« Reply #2 on: May 10, 2007, 05:58:47 PM »

Quote
and also that you can play for example : from frame 20 to frame 30 and then automaticly resets to frame to 20 and flays further

This has been on my todo list forever,  one of these days I'll get to it Smiley

Quote
and if you export your texture to dds , he exportes the exact size , becouse now he adds a big border to it

As far as I know the dimensions of a dds file need to be powers of 2 which is why the border is added to some images.   Someone please correct me if I'm wrong...

dave
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NoBody
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Re: live animation
« Reply #3 on: May 11, 2007, 12:46:17 PM »

Your right, the correct way to do it tough is to scale the image to the next power of 2 or you uvw will be fucked.
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fragmo
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Re: live animation
« Reply #4 on: May 11, 2007, 03:37:53 PM »

Quote
the correct way to do it tough is to scale the image to the next power of 2

Ah, currently the dimensions are scaled but not the contents.  I'll fix that tonight.
« Last Edit: May 11, 2007, 03:40:25 PM by fragmo » Logged
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