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fragMOTION 1.2.2 Released!
2786 Posts in 689 Topics by 788 Members
Latest Member: cliffordbryant4145
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Author Topic: old-style animation  (Read 1466 times)
Slenkar
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old-style animation
« on: May 10, 2007, 03:32:57 PM »

does anyone know what the animation technique was that they used before skeletal animation?

In games like Jedi Knight 1,(dark forces 2) the limbs of the character didnt deform in any way they just rotated,

I just wondered if that kind of animation was standardized like skeletal animation or did the programmers put it into the game by themselves?

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Vampyre_Dark
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Re: old-style animation
« Reply #1 on: May 11, 2007, 11:11:52 AM »

It was keyframe vertex animation.
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NoBody
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Re: old-style animation
« Reply #2 on: May 11, 2007, 12:38:50 PM »

Not entierly correctly.

Quake 3, Serious Sam and Evil Islands used it for it's charector models (the two first used it to seporate uper and lower body animation,  later they both adopted skeleton animation), I guess the proper name for it would be somthing like tag animation.
The best way to do it in fragmotion would be to have the tags read as bones and name them like the model that they will be controling, then mearg each model and link them to the bone that controles them.
I probably woudn't be to hard to make a plugin for fragmotion that could handle this both for exporting and importing.
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Slenkar
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Re: old-style animation
« Reply #3 on: May 12, 2007, 04:18:35 PM »

Its much faster for older computers that dont have Transform and lighting,
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