Great tidbit, Dave! This seems to be for world coordinate matrix as well? my bad....been playing with it, well, seems Worldish when it rotates incrementally. lol.
Thanks.
« Last Edit: September 05, 2007, 10:31:16 AM by Rex »
This seems to be for world coordinate matrix as well?
Now that you mention it, I have added an option to change the key values in world space for the next version. The current version uses values that are relative to the bone.
...hard for me to tell, sometimes; most of the nodes in my skeletons are aligned to worldcoordinates, to accept bvh files...thanks for heads up. Sure seemed to rotate the shoulder or collar[at an angle] in world space coordinates? oh well....my first dabblings with it, great script!
...unfortunately, for legacy file issues and such, I have frozen my fragMO build at v.87 .....don't get any of the new goodies....if there is a way to run/install it on a flash drive or stick let me know, I'd love to keep up with the current build somehow without resorting to another CPU.
« Last Edit: September 06, 2007, 05:13:18 AM by Rex »