Pages: [1]
|
 |
|
Author
|
Topic: Error on fragMOTION! Need your help! (Read 2539 times)
|
|
PATHOLOGIC
|
I use Fps Creator!
Every time when i try to OPEN or IMPORT an .X character for the Fps Creator - entitybank i got this error: ERROR LOADING TEXTURE. I do not know why. I let fragMOTION to (ALL SUPPORTED FILES) and the .X is the only format witch fragMOTION see in Fps Creator.
Why i need to import a character? I try to make dead corpses and i must use fragMOTION to export the character in the milkshape format. I think this is the only way...
I can past away without texture on the character and do my satisfaction with the Milkshape but when i`m done to export to Fps Creator, there`s no texture. I hope not to be the only gamer with this error on my head.
And how export the character into milkshape with the "Skeleton"? Details will be appreciated a lot...
Please give me a suggestion! Frank.
|
|
|
|
|
Logged
|
|
|
|
|
fragmo
|
After you import the character, in the Textures pane just select each texture that was loaded and check the 'Path' values. Usually when the texture doesn't load it's because the path is invalid which happens often if the path contains the full path. If the path were this 'c:\somefolder\textures\image.bmp' and you imported the character on a computer where 'somefolder' doesn't exist, the texture won't be loaded.
If you use File/Export it will export the skeleton automatically to any format that supports a skeleton.
dave
|
|
|
|
|
Logged
|
|
|
|
|
PATHOLOGIC
|
Dave, thank you! I will try to make a folder and paste there the .X file and the texture too. This is how i understand your explication.  You say if i use File Export it is automatically exported with skeleton? Something new for me. I hope it will work. With consideration, Frank.
|
|
|
|
|
Logged
|
|
|
|
|
Pages: [1]
|
|
|
 |