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Topic: This a bug? it bugs me :( (Read 1358 times)
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SAT
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I made this space ship and animated a section to rotate around an axis in fragMOTION. The ship only has one bone, and it spins only that one section, not the whole ship. http://www.ipa.net/~les/frag.wmv After importing it into Blink3D, the whole ship rotates. I think it may be an issue with the OGRE exporter. Anyone here have any idea what could be wrong? http://www.ipa.net/~les/blink.wmv
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Coty
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All of the vertices are being binded to the only joint in the scene on export, thus all are rotating. You need a stable root joint to bind all the parts that don't move.
Make a root joint and bind the ship's vertices that you don't want to move to it. Move the rotating joint to be a child of the root under the skeleton tab. Bind the vertices you want to rotate to the rotating child joint.
You may not have to make the rotating joint a child of the root, but its good practice that the scene have only one root joint with child joints branching from that.
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« Last Edit: January 03, 2008, 02:21:57 PM by Coty »
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SAT
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OK thanks  Always something simple isn't it 
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