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fragMOTION 1.2.2 Released!
2787 Posts in 689 Topics by 788 Members
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Author Topic: Multiple .X animation merging  (Read 3974 times)
coldwinterblues
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Multiple .X animation merging
« on: March 08, 2008, 10:51:37 AM »

Hey,
I have a animated model, however his diffrent animations are set into different .x files and i was wondering how too mege these skelton animations together i have tryed merging the files together but with no luck as the diffrenet positions muck up the model it self is there anyway i can just import the skeleton and wich plays after each animation before it stops?Huh

;)james
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fragmo
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Re: Multiple .X animation merging
« Reply #1 on: March 13, 2008, 08:07:20 PM »

Did you try the merge animation function or just merge?
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coldwinterblues
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Re: Multiple .X animation merging
« Reply #2 on: March 15, 2008, 10:50:32 AM »

I have tryed both although my problem is that i would like too get this model into a game engine and for that i need too have all the frames in one animation not seperate ones...is there any way i can copy and paste them into one animation
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fragmo
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Re: Multiple .X animation merging
« Reply #3 on: March 16, 2008, 09:00:41 AM »

Quote
is there any way i can copy and paste them into one animation

Yes, using the keyframe editor you can select all the keys from one animation, copy, switch to the other animation and paste.  You'll see a floating selection which you can move to the frame where you want the keys placed then hit enter or right click somewhere in the grid.
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