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Topic: Is FragMotion a DEAD project? (Read 7731 times)
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Pelgar
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Am I wasting my time trying to learn how to use this program? I can't even get answers to simple questions that anyone with some experience should be able to answer. I'm trying to figure out how to use the UV Mapper now. It is really tough without any instruction or anyone to ask.
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luuckyy
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Is FragMotion a DEAD project? I sincerely hope NO. But yes, for some reasons, Fragmo seems to be a bit on hold these days ... and I can understrand your frustation Pelgar.
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Pelgar
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Hi Luuckyy,
Thanks for the reply. I honestly hope FragMotion is not gasping its last breath too! It is really an awesome program as it stands right now. I would be glad to chip in and help in any way that I could. I started writing some tutors from my notes as I learn my way around. and posted the first one in the Tutors section of the forum last week. It's been viewed a few times but no response. Don't have a clue if anyone is finding helpful of if they would prefer that I just shut up. I fully understand FragMo taking some time off. What really puzzles me is the lack of community involvement here.
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luuckyy
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Yes Fragmotion is an awesome program, and it would derserve beeing sold much more than it is actually.
This forum is a very small community (152 registered members only) and I think that most people are busy or come here only when they are at animating a model. The same goes for many forums I know actually. I've downloaded your tutos a few days ago, had a quick look, it is very well done. I'm only speaking for me here, but when a software has a lack of docs/tutos, I usually learn by trials/errors, and except for very specific things, it is usually not a problem. So I won't say that your tutos are really helpful for me, but again I'm only speaking for me.
Regards.
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Pelgar
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Trial and error is how I've been learning too but it can be very difficult and extremely frustrating. It is getting much easier as I learn my way around the program. I just finished my first human model in FragMo. It was a real pain to start with but became a pleasure as it progressed; as I moved beyond the point where more time was spent figuring out how to accomplish than actually accomplishing. The more I learn about this program the better I like it. I actually come up with a feature request every once in a while but usually, after a bit of digging, I find that FragMo is way ahead of me.
I fully understand that people are busy but I've spent a lot of time on this forum and I see members and guest both coming and going with regularity. There were ten guest and two users on the forum when I logged in for this session. It is not uncommon to see from two to five users logged in at the same time. If there are only 152 reg. users I would say a large percentage of them hit this forum at least once a day. It would not hurt anyone to blow off five min. answering a question or two. In my opinion we can kill this thing with an obtuse attitude much quicker than FragMo's sabbatical will kill it. A lot of unanswered questions on the forum has to be the worst kind of PR possible. I would have never registered the program myself if I had seen question after question unanswered.
I do agree that the program is under priced. MilkShape was $35.00 a couple of months ago when I registered the latest version. This program is so far ahead of MS in features and ease of use there is no real comparison. On the other hand with FragMotion at $25.00 there is very little reason not to register and use it. With a few decent tutors to help get a person started I honestly believe FragMotion would really take off. My guess is that there are a lot more of us newbs looking for a good modeling program than there are Pro's looking for a cheap alternative to replace the program they paid big bucks for.
FragMo! I know that you still log onto the forum I've seen you here. If you will just let me(us) know that you are not jumping ship I will be glad to start putting some tutors together. I'll also register another copy of FragMotion for my son. The silence is Deafening!
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fragmo
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No one is dead here, the release is being held up by some pesky IK problems (and some equally pesky home improvement projects). I'd like to give another estimate of when the release will be done but it would be nothing more than a guess at this point.
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Pelgar
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To tell the truth I'm not the least bit worried about the next release. If it takes another year I will probably still not be caught up. I was simply a bit worried that you had lost interest in the project. It would be understandable, I've been there myself. I once spent a little over two years on a software project. There were times that I wanted to throw my computer, everything in the office along with anyone that happened to be nearby in the river.
Thanks
Dale
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wes_h
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I would like to see a version that can export MilkShape .ms3d files that retain the original joint list order. This has severely curtailed the use of fragmotion in my pipeline.
<* Wes *>
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fragmo
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Wes, can you send me an ms3d file that exhibits the problem you mentioned. Either I've fixed that bug already or I don't know how to repro it.
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wes_h
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Here is one (not made by me, but by Marvine) complete with animation, and four assignments. It imports and plays beautifully. It exports and plays in MilkShape. But (and I retested to be sure) the joints have a different index order in the file after passing through fragmotion. And while this seems like a trivial issue, the Sims 2 game engine links the mesh to the character via the bone index value, and the animation to the character by bone name. I can export the animations from MilkShape properly, but when you use the mesh that passed through fragmotion it is improperly linked (fascinating but useless).
<* Wes *>
EDIT: Compare the order of the joints in the joints tab in MilkShape between this file and one passed through frgamotion. For what it is worth, one idea I had would require mods only to the importer and exporter plugin, on import you could create a custom property for each joint (like you did for the comments), with the value being the original index order. The exporter would use that value to order the joint portion of the export and translate the bone assignment index values. Of course, keeping the joints in the original order during import is an option, too, but I have no idea how that may affect your base animation and rendering code.
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« Last Edit: March 16, 2008, 05:44:24 PM by wes_h »
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sammy88
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Because Frag is lack of detailed tutorials for helping beginners to learn to use Frag, it seems that this forum is quite quiet recently.... Experienced Frag users are not willing to share their experience how to make use of this powerful software. It is just like a legend that Frag is powerful, but no one know how to use it. Poor Fragmotion... Poor Fragmotion beginners... It seems that the author also has lost interest in further development. Delay and Delay. Why? 
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Pelgar
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Hi Sammy88, I am working on some beginner tutors and will post one of them soon. I almost have a modeling tutor ready to go but had to get off of it for a couple of weeks to deal with some business problems that came up.
Pelgar
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sammy88
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Pelgar, you are the ONLY hope of Frag. Don't give up. 
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mmelo
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Pelgar, you are the ONLY hope of Frag. Don't give up.  Guys, lighten up. I'm sure Fragmo is working on stuff, albeit slowly. Fragmo, I undestand that you are having some troubles with the new anchoring stuff you have been doing... but any chance you could tide us over in the meantime with a new version equal to 0.9.1a but with FBX export, please?
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sammy88
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Hi Pelgar, How is your tutorial? 
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