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fragMOTION 1.2.2 Released!
2787 Posts in 689 Topics by 788 Members
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Author Topic: Two @ Once?  (Read 1701 times)
SAT
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Two @ Once?
« on: March 15, 2008, 04:21:31 PM »

Is it possible to have two separate pre-animated models in the same scene?
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fragmo
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Re: Two @ Once?
« Reply #1 on: March 16, 2008, 09:10:30 AM »

Kind of, you would have to merge one into the other. The skeletons would have to have different bone names though otherwise they would both end up using the same one.
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SAT
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Re: Two @ Once?
« Reply #2 on: March 16, 2008, 11:04:44 AM »

Will this ever be on your to-do list?
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Vampyre_Dark
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Re: Two @ Once?
« Reply #3 on: March 16, 2008, 11:17:11 AM »

I would love to have this too, that and being able to load another mesh just to stand there and be a place holder to animate around.
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wes_h
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Re: Two @ Once?
« Reply #4 on: March 16, 2008, 05:16:16 PM »

Couldn't you could export prop mesh as an .obj file and load it in, create your animation with it, and delete it before exporting your finished animation?

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fragmo
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Re: Two @ Once?
« Reply #5 on: March 16, 2008, 10:19:00 PM »

Quote
Will this ever be on your to-do list?
Probably not in the 1.x line
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Rex
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Re: Two @ Once?
« Reply #6 on: March 17, 2008, 06:48:08 AM »

May I suggest using an 'attachment' to a single bone added into the Scene?   This is how I approach an 'opponent' or prop needed in the same scene as my working rig.  You can even animate it[in it's parent Scene] and have your currrent rig react to it.  This way, there is only one extra bone object in the current Scene, you get a very nice separate object to render as you wish, sync animations to as you wish, scale as you wish... Wink.  The 'feature' is already there...in a manner of speaking!
« Last Edit: March 17, 2008, 06:52:24 AM by Rex » Logged
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