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fragMOTION 1.2.2 Released!
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Author Topic: Fragmotion Questions  (Read 1560 times)
Merrie
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Fragmotion Questions
« on: September 10, 2008, 09:52:01 AM »

Well I have decided to try out Fragmotion, sadly there is very little learning material for it. The video I got from Arteria 3D is helping, and I read the documents it mostly describes portions of the program which is helpful. But Im still stuck with a few questions:
When building a skele is there a method to it? Start from the bottom and go up? Or the hip bone go up to the head?
How do you stop the bone chain?
To do the arms do you just click on the chest bone and then create left or right?
How far out into the arm do you go, just to the wrist?
If a models arms are not in T pose will it be a real program setting the skeleton?
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Pelgar
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Re: Fragmotion Questions
« Reply #1 on: September 10, 2008, 06:32:40 PM »

Quote
When building a skele is there a method to it? Start from the bottom and go up? Or the hip bone go up to the head?

It depends on the engine or environment you are building the skeleton for. It is very common for the hip bone, in the middle of the skeleton, to be the first bone or at the top of the chain. It is also common to have a bone named Root at the top of the chain and it may be at ground level in the center of the model. If you are just playing around and want to animate something to get the feel of Fragmotion it doesn't matter.

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How do you stop the bone chain?
My guess is that I do not understand this question! The only answer that comes to mind is you stop creating bones.

Quote
To do the arms do you just click on the chest bone and then create left or right?
I normally bring a shoulder bone off the chest or upper back bone then an elbow, wrist, and hand. You may also want a mount bone at the hand to mount objects to, depending on what you are planing to use the model for. To start a sub chain off the chest bone you select the chest (select a bone in the Skeleton Pane of using the Bone Selection Tool in the Tool Pane) then use the Create/Bone tool in the Tool pane to create bones. Any new bone will become a child of the currently selected bone.

 
Quote
How far out into the arm do you go, just to the wrist?
Again it depends on what you a planing to do with it. I actually built a few models that speak sign language, they had to have finger bones.

Quote
If a models arms are not in T pose will it be a real program setting the skeleton?
I simply find it easier to build a model in T-Pose and the legs spread apart. it is really hard to work with the area between the legs and between the arms and body if a model is not in T-Pose. If you plan to use motion capture animations you'll need to match your pose to the animations.

IF you will look in the Announcements Section on this forum, mrbones has some free mocaps. This would be a really good place to get started with skeletons, look at them and see what he has done.

I also have a partially rigged, animated  model here: http://www.fragmosoft.com/forum/index.php?topic=459.0 That you are welcome to use, study, laugh at...
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fragmo
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Re: Fragmotion Questions
« Reply #2 on: September 10, 2008, 08:57:15 PM »

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How do you stop the bone chain?
You select the bone that should be the parent of the new bone.  If it's a bone that has no parent you would select the skeleton node in the skeleton tree or click the background with the select bone tool.
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