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fragMOTION 1.0.2 Released!
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Author Topic: Rotating Mesh and Bones for all animations  (Read 729 times)
DarkFact
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Rotating Mesh and Bones for all animations
« on: November 17, 2009, 10:39:56 PM »

I have a mesh/skeleton with 30 separate animations. When I rotate "Mesh and Bones" 90 degrees on the X axis, it works fine, but only for the default pose. How do I do it all at once for all animations?
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Xxaxx
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Re: Rotating Mesh and Bones for all animations
« Reply #1 on: November 18, 2009, 02:20:54 AM »

When I do this I use Transform -> Transform Options.

If the Default Pose is selected there is an option at the bottom of the popup window called "Correct Animations"

If I use Apply to: Mesh & Bones and check the "Correct Animations" then all the animations are corrected.

If you happen to have one of the other animations selected then the Correct Animations options doesn't seem to be available. And the transform works on just the selected animation's frames.
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fragmo
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Re: Rotating Mesh and Bones for all animations
« Reply #2 on: December 21, 2009, 02:53:40 PM »

Another way to do this would be to use the Transform/Rotate All tool
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