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fragMOTION 1.2.2 Released!
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| | |-+  How to Mirror animations without Mirroring bones Globally.
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Author Topic: How to Mirror animations without Mirroring bones Globally.  (Read 629 times)
electron_theory
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How to Mirror animations without Mirroring bones Globally.
« on: March 20, 2011, 01:19:43 PM »

Hi all,

I have ran into this problem where I am setting up strafing animations, and instead of doing strafe Left and Strafe Right animations manually, I would like to Mirror the existing animations and cut my work in half.  The only problem is when I go to Transform/Mirror Bone/ X-Axis.  All of the animations get flipped.  Undecided.  I'm sure that I am missing something, but I don't know what or where? 

Thanks for any help in advance.
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fragmo
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Re: How to Mirror animations without Mirroring bones Globally.
« Reply #1 on: March 22, 2011, 09:22:09 AM »

What you want to do is right click the first strafe animation and 'duplicate animation'.  Double click the new animation to pull up the keyframe editor.  Then Pose/Flip All Poses.
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