home |  downloads |  help  |  forum  |  contact us 
Welcome, Guest. Please login or register.
Did you miss your activation email?
May 22, 2013, 07:53:57 PM

Login with username, password and session length
Search:     Advanced search
fragMOTION 1.2.2 Released!
2787 Posts in 689 Topics by 788 Members
Latest Member: cliffordbryant4145
* Home Help Search Login Register
+  Fragmosoft Forum
|-+  fragMOTION
| |-+  General Discussion
| | |-+  Z Axis Rotation?
« previous next »
Pages: [1] Go Down Print
Author Topic: Z Axis Rotation?  (Read 527 times)
Nahton
Newbie
**
Posts: 33


Nahton


View Profile
Z Axis Rotation?
« on: April 03, 2011, 06:15:34 AM »

I'm working with a program that has a different orientation then the standard FBX skeleton. The X and Y axis' are on the floor while the Z axis is vertical and dissects the spine of the model. I've played around with the camera rotation options and while I can make a rotation around the X and Y axis' I cannot rotate around the Z axis. I can do it as a 2-3 step mouse click process depending on what method I use but a true rotation would be helpful. Am I missing something?
Logged
fragmo
Administrator
Not A Newbie
*****
Posts: 10664



View Profile
Re: Z Axis Rotation?
« Reply #1 on: April 03, 2011, 12:05:40 PM »

You're probably not missing anything.  A temporary solution would be to rotate the entire model into the orientation fragmotion expects and change it back before export.
Logged
Nahton
Newbie
**
Posts: 33


Nahton


View Profile
Re: Z Axis Rotation?
« Reply #2 on: April 03, 2011, 04:09:12 PM »

Thanks for the reply. I can work with the model on it's side but it's good to know I just wasn't needlessly turning it.
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Fragmosoft Forum | Powered by SMF 1.0.8.
© 2001-2005, Lewis Media. All Rights Reserved.
Valid XHTML 1.0! Valid CSS!