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Topic: Z Axis Rotation? (Read 527 times)
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Nahton
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I'm working with a program that has a different orientation then the standard FBX skeleton. The X and Y axis' are on the floor while the Z axis is vertical and dissects the spine of the model. I've played around with the camera rotation options and while I can make a rotation around the X and Y axis' I cannot rotate around the Z axis. I can do it as a 2-3 step mouse click process depending on what method I use but a true rotation would be helpful. Am I missing something?
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fragmo
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You're probably not missing anything. A temporary solution would be to rotate the entire model into the orientation fragmotion expects and change it back before export.
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Nahton
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Thanks for the reply. I can work with the model on it's side but it's good to know I just wasn't needlessly turning it.
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