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fragMOTION 1.2.2 Released!
2787 Posts in 689 Topics by 789 Members
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Author Topic: Issues with the FBX exporter  (Read 576 times)
davidoc
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Issues with the FBX exporter
« on: January 06, 2012, 10:39:54 AM »

After some testing I found the FBX exporter uses the last created animation, but I have this problem:

I have these animations

Idle - 10 frames
walk -25 frames
run - 37 frames

I joined them and exported for testing. I deleted the new animation and when exporting it takes the last created animation(walk)  and appends  47 blank frames. I restarted the program and run the "Clean Ugh File" command but the animation still exports the extra frames.
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fragmo
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Re: Issues with the FBX exporter
« Reply #1 on: January 06, 2012, 11:05:32 AM »

When you say 'joined' do you mean you combined all the animations into one track?  Did you delete all but the combined animation before exporting?  Did you use Export Selected?
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davidoc
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Re: Issues with the FBX exporter
« Reply #2 on: January 06, 2012, 11:19:35 AM »

Yes I used the "Append Animations" from the keyframe editor to get one track, I deleted the new one because I was just testing. I didn't use export selected, I tested with export selected and the extra frames are not added. I think I'll just use export selected. Thanks.
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fragmo
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Re: Issues with the FBX exporter
« Reply #3 on: January 06, 2012, 12:26:28 PM »

Were you seeing these extra frames when importing the fbx into fragmotion or another program?  Was the walk animation's NumFrames property changed to 72 in the ugh file?
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davidoc
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Re: Issues with the FBX exporter
« Reply #4 on: January 06, 2012, 01:01:47 PM »

It was in the AUtodesk FBX viewer I didn't take a look to the Ugh file or the FBX itself
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