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fragMOTION 1.2.2 Released!
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Author Topic: Texture queiry.  (Read 675 times)
bezel6
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Texture queiry.
« on: August 16, 2011, 04:23:21 PM »

Good Morning,

I am new to Fragmotion and only use its basics for game model adjustment and export, I am having an issue with where to put some textures.

I put the colourmap of course as the first material as a colormap, then assign a normal map as the second material as an Alphamap. This works in the game engine.

My question is how do I apply a spec map and displacement map in the materials list, I am assuming the displacement should be set as a bumpmap, is this corrct and what about spec..Huh

Any help appreciated.

Cheers,

David..  BD
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Frogboy
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Re: Texture queiry.
« Reply #1 on: December 13, 2011, 01:34:13 PM »

I have the same question but i see this thread is old, is this forum unsupported now?
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fragmo
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Re: Texture queiry.
« Reply #2 on: December 13, 2011, 10:56:36 PM »

I don't think any of the exporters handle spec and displacement maps so it doesn't matter how you define them in fragmotion.
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