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Author
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Topic: MoCap bone transformations (Read 371 times)
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jhaughey
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I have 3 commonly used MoCap HW devices. 2 magnetic and one optical.
I'd like to have a plugin that reads the 6DOF info from the MoCap sensors and applies these transforms to the bones in my model. This sure would make animating my characters a lot more realistic and easier. I'd be willing to write the plugin if I could get more info on how to do it?
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Pages: [1]
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