How are you planning on using these cameras if I add support for them? Will they be saved out to a file for use in a game or another app?
Sorry for beign so rude Dave, i just had a rly bad day n shit :/
Well my idea was as a general tool
you know, for first person shooting animations ect also for character animation, wouldnt have to rotate the whole stage just to make it look like the character is looking around

i was thinking on something to make it work

you could spawn the camera like any other object( cube torus ect )
and you could rotate it locally and also from the axes
you would be able to attach it to a bone or an object at its center of mass or where you click then would be able to move it around while still beign binded to the object (much like a bone for the camera exept it would be a group OR a bone)
I dont know if you have time well its alright its just a request, i understand that you may or may not have much time to think about neither make the thing.
And i am sorry if i sounded rude, i have to give you more respect.