Mapping Textures to Faces
- Remap - Projects the selected vertices in the selected projection plane.
- Remap To Rect - Remaps the selected vertices using the selected projection plane and scales them to the rectangle defined by the cursor position at the left mouse button down and left mouse button up events.
- Select Vertices - Sets the current mode to select vertices. Holding the 'v' key while clicking + dragging will have the same effect as changing the mode.
- Select Faces - Sets the current mode to select faces. Holding the 'f' key while clicking + dragging will have the same effect as changing the mode.
- Move - Sets the current mode to move vertices. Holding the 'm' key while clicking + dragging will have the same effect as changing the mode.
- Rotate - Sets the current mode to rotate vertices. Holding the 'r' key while clicking + dragging will have the same effect as changing the mode.
- Scale - Sets the current mode to scale vertices. Holding the 's' key while clicking + dragging will have the same effect as changing the mode.
- Zoom - Sets the current mode to zoom. Left mouse button zooms in, right mouse button zooms out.
- Origin - Sets the origin point for rotation and scaling actions.
- (0,0,0) - Actions will be around the point (0,0,0).
- Center of Mass - Actions will be around the average x,y value of the selected vertices.
- User Point - Actions will be around the cursor position where the left mouse button was pressed.
- Projection - Sets which plane the vertices will be projected into when the remapping functions are used.
- Top
- Bottom
- Left
- Right
- Front
- Back
- Scale To Fit - Affects the Remap behavior, when checked the remap action will scale the vertices to fill the entire texture. Otherwise the vertices will use their actual projected x,y values.
- Redraw - Sets whether or not the character view should be repainted while changes are being made.
- Allow Tiling - When checked the x,y values can extend past the texture boundaries, otherwise the values will be clipped.
- Lock Coords - Locks the selected vertices so they can't be changed until they are unlocked.
- Assign Material - Assigns the material shown to all the faces shown on the dialog.
- NOTE: In order to map a texture onto the mesh you need to create a texture layer on a material.
- Materials - Displays the list of materials used by the character.
- Menu
- Edit
- Snap Together - Finds the average x,y value of the selected vertices and moves them all to that point.
- Move - Displays a dialog box to move the selected vertices by a given x,y value.
- Rotate - Displays a dialog box to rotate the selected vertices by a given angle.
- Scale - Displays a dialog box to scale the selected vertices by a given scale.
- Colors - Displays a dialog box to modify the colors of faces and vertices displayed.
- Select
- Select All - Selects all vertices.
- Invert Selection - Selects all unselected vertices and deselects the rest.
- Select None - Clears the selection.
- Flip
- Horizontal - Flips the selected vertices x values.
- Vertical - Flips the selected vertices y values.
- Rotate
- Rotate 90 - Rotates the selected vertices by 90 degrees.
- Rotate 180 - Rotates the selected vertices by 180 degrees.
- Rotate 270 - Rotates the selected vertices by 270 degrees.
- Zoom - Sets the zoom factor.
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