Unwrapping UV Coordinates
- Menu
- File
- New - Removes all face groups.
- Resize - Displays a dialog to set a new width and height for the texture being created.
- Edit
- Undo - Undoes the last action.
- Redo - Redoes the last undone action.
- Project Faces - Finds the average face normal of the faces selected in the character mesh and does a simple parallel projection of those faces into the plane that is perpendicular to that normal.
- Unwrap Faces - Undoes the last action.
- Regroup - Creates a single group using all the selected groups.
- Ungroup - Creates a new face group with each face in the selected groups.
- Delete Group - Deletes the selected groups.
- Get Faces From Mesh - Creates a face group using the faces selected in the mesh. Faces are mapped using their current UV coordinates.
- Select Faces In Mesh - Selects the faces in the character mesh that correspond to the faces in the selected groups.
- Move Group - Displays a dialog box to move the selected groups by a given x,y value.
- Rotate Group - Displays a dialog box to rotate the selected groups by a given angle.
- Scale Group - Displays a dialog box to scale the selected groups by a given scale.
- Move Vertex - Displays a dialog box to move the selected vertices by a given x,y value.
- Snap Together Vertices - Finds the average x,y value of the selected vertices and moves them all to that point. Vertices being snapped must all belong to the same face group.
- Snap Together Faces - Snaps each vertex on a face together with the vertices shared by adjacent faces. Faces being snapped must all belong to the same face group.
- New Group Scale - Displays a dialog to set the scale assigned to new groups.
- Unwrap Behavior - Displays a dialog to tweak the settings used by the unwrap feature.
- Select
- Select All - Selects all groups.
- Invert Selection - Selects all unselected groups and deselects the rest.
- Select None - Clears the selection.
- Flip
- Horizontal - Flips the selected groups x values.
- Vertical - Flips the selected groups y values.
- Rotate
- Rotate 90 - Rotates the selected groups by 90 degrees.
- Rotate 180 - Rotates the selected groups by 180 degrees.
- Rotate 270 - Rotates the selected groups by 270 degrees.
- Zoom - Sets the zoom factor.
- Project - Finds the average face normal of the faces selected in the character mesh and does a simple parallel projection of those faces into the plane that is perpendicular to that normal.
- Unwrap - Unwraps the faces selected in the character mesh around a given axis and creates a face group with them.
- Regroup - Creates a single group using all the selected groups.
- Ungroup - Creates a new face group with each face in the selected groups.
- Delete - Deletes the selected groups.
- Get Faces - Creates a face group using the faces selected in the mesh. Faces are mapped using their current UV coordinates.
- Select Faces - Selects the faces in the character mesh that correspond to the faces in the selected groups.
- Select Group - Sets the current mode to select groups. Holding the 'f' key while clicking + dragging will have the same effect as changing the mode.
- Select Vertex - Sets the current mode to select vertices. Holding the 'v' key while clicking + dragging will have the same effect as changing the mode.
- Move Group - Sets the current mode to move groups. Holding the 'm' key while clicking + dragging will have the same effect as changing the mode.
- Move Vertex - Sets the current mode to move vertices. Holding the 'n' key while clicking + dragging will have the same effect as changing the mode.
- Rotate Group - Sets the current mode to rotate groups. Holding the 'r' key while clicking + dragging will have the same effect as changing the mode.
- Scale Group - Sets the current mode to scale groups. Holding the 's' key while clicking + dragging will have the same effect as changing the mode.
- Zoom - Sets the current mode to zoom. Left mouse button zooms in, right mouse button zooms out.
- Create Material - Creates a texture and material using the outlines of the faces shown and assigns the UV coordinates of those faces.
- Assign UV - Assigns the UV coordinates of the selected faces.
Copyright © 2004-2007 Fragmosoft