
IEditCharacter::CreateCharacter
Creates a new character object.
HRESULT CreateCharacter(
OLECHAR* name,
OLECHAR* className,
OLECHAR* extensions,
ICharacter** ppRet
);
Parameters
name
[in]
className
[in]
extensions
[in]
ppRet
[out] Address of an animation pointer to receive the new animation.
Return Values
Remarks
The caller is responsible for calling Release on the returned pointer when finished using it.
See Also
ICharacter
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