IMeshKeyList::GetInterpolatedNormalRangeByTime

   

HRESULT GetInterpolatedNormalRangeByTime( DWORD time, float framesPerSec, vertex3d* pvalues, long firstIndex, long numValues );

Parameters

time
[in]
framesPerSec
[in]
pvalues
[out,size_is(numValues)]
firstIndex
[in]
numValues
[in]

Return Values

Remarks

See Also

vertex3d

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