Using fragMOTION
Panes
Dialogs
Assign Vertices
Assignment Preferences
Camera Settings
Inverse Kinematics
Joint Editor
Key Bindings
Keyframe Editor
Mouse Configurations
Onion Skin Preview
Painting on the Model
Painting Vertex Weights
UV Mapper
Map UV Coords
Unwrap UV Coords
Preferences
Functions
Lua Scripting
Switching between OpenGL and Direct3D9
Tutorials
Speeding up model creation
Creating a simple animation
Unwrapping UV coordinates
Merging portions of other characters
Loading Half-Life models
Creating UI scripts
Customizing the menu and toolbar
Creating user-defined classes
Extending existing classes
Creating scripted tools
Samples
Schema Examples
SDK Interfaces
fragMOTION Type Library
Copyright © 2014 Fragmosoft